Just remember that it's the papers inside that's valuable, not the folder that carries it. Nanotrasen keeps some of theirs in the filing cabinet in the Vault, however the Syndicate will also accept secret documents from rival Syndicate factions. A photo of blueprints held by someone will not.įound in: The filing cabinet in the VaultĬontaining sensitive intelligence, research data, and other corporate secrets, these Top Secret documents are always in high demand by competitors. A photo of the blueprints laying on the ground will work. You can not take photocopies of these in a photocopier, but you can take an ordinary photo of them with a camera, and that photo will count for the "steal the station blueprints" objective. You can also view the wire coloring scheme for Nanotrasen made devices. Using these you can rename existing areas into whatever you want, and create new areas that can have APCs and Air Alarms in them. These are the plans to make every part of the station, including the gravitational singularity engine supermatter engine. Used for: Naming every room PRIMARY FART STORAGE The only difference is that they don't slow down the wearer. These magboots work similarly to normal magboots. Used for: Not getting stuck when the gravity goes out. Research and Development can also produce more, assuming they have the prerequisite research levels.īe careful! If you are the Traitor and your objective is to steal a functional AI, remember that AIs can be traitors too, and even regular Asimov AIs will not want to be carded without reason. InteliCards can be found on the Bridge and Tech Storage. Used for: Having a friend who cannot escape and will yell at you about human harm constantly.Īn InteliCard must be used to take the AI from its chamber. Found in the suit storage in captain's office.įound in: Intellicards can be found in EVA, AIs are found in the AI core. The Captain has a unique oxygen-filled jetpack that can fit in a backpack while containing more gas than typical jetpacks. Used for: Propelling yourself in space, usable as oxygen supply Directly open portal to the last chosen location. Prevents you from switching places or being pushed when colliding with people. Left-clicking people with an empty hand will Harm them if on, or Help them if off. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. There is a portal both at the hand teleporter's location, and the destination, meaning that it can also be used to extract people from high risk locations, as well as numerous other interesting uses. Unlike large teleporter devices, the hand teleport makes two-way portals. However as an antagonist, it is a very useful tool for escape when you DO NOT have time to take down a wall OR have any tools. This is not advised without an EVA suit and internals. Hilariously enough, there is a random setting, using it allows you to randomly jump about to a nearby location. If you find the options severely lacking, you can make new teleport beacons in Research Division OR grab one of the existing ones and move it (suggestion : move the bridge beacon somewhere safer). Using this you can create a portal to a set destination (however this must be set with a large teleporter device, either in the Teleporter room, Derelict or the Abandoned Satellite). ![]() The Captain also has one in his quarters. ![]() It can be found on a table in the Teleporter room. This is a miniaturized counterpart to the larger one in the Teleporter Room. If it's not in Head of Security's locker where it spawns, it's likely carried by the Head of Security.įound in: Teleporter Room, Captains Office ![]() Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. Unique weapon held only by the Head of Security. Used for: Subjugating criminals and/or eliminating threats. X-01 MultiPhase Energy Gun (aka head of security's personal laser gun)įound in: Head of security's locker in Head of Security's office, or carried by the Head of Security Enemy agents would kill to steal this for research. What makes this gun so special? It fires heavily wounding hellfire lasers and automatically regenerates energy without any drawbacks. Keep this in mind, and plan your heist before you carry it out. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and the AI will be alerted. On most maps you need a special Centcom access level ID to be able to open it without using force, which means not even the captain has access to it. This gun is kept in a glass case in the Captain's Quarters, but is hooked up with an anti-theft system. This is a special, engraved gun, made with real Assistant leather (which is odd because human skin makes terrible leather).
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